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We will have a look on how JPEG works in the simplest
settings. Forget about color images, let\'s stick to grey-scale images.
What is such an image? It is actually a table with numbers,
representing brightness of the corresponding points, which vary from 0
to 255. What do we have to do? We have to develop two processes: the
first (encoding) will transform an image (table with numbers)
to a sequence of 0s and 1s, which is JPEG file. And aim is that such a
sequence is not too long, i.e., it represents our picture in a
compressed way. The second (decoding) will take JPEG file, the
sequence of 0s and 1s, and will recover an image from it. Decoding is
an inverse of encoding, so we concentrate on encoding process.
The
core of the algorithm operates with small blocks of the image of size
8*8 pixels. There are three main steps: DCT, quantization, Huffman
encoding. Sounds as abracadabra, lets look behind this.
DCT - discrete cosine transform. This is a tricky way to transform
our image to another \"image\" of the same size (8*8), with new \"colors\"
being called DCT-coefficients. Such transformation in a way simplifies
the picture. In the following sense: if you have that all initial
colors are close to some fixed color, the transformed \"image\", i.e.,
DCT-coefficients will have many close to zero numbers among themselves.
It is easier to encode many zeros and few non-zeros (just trust in
this).
Quantization - replacing DCT-coefficients by \"rounded\"
numbers. For example, you have a DCT-coefficient which can be a number
from -1023 to 1023. This gives you 2047 possibilities, and generally
requires 12 bits (0s and 1s) to be stored in computer memory. OK, but
let\'s say: we don\'t need to know that number exactly, some close number
would be enough. Then one picks how rough we want to go, say we want to
be not farther then 5. Then we can round up to 10. I.e., if we have
437, replace it by 440, if we have -171, replace it by -170. This way
we have less possibilities - only numbers -1020, -1010, ..., -10, 0,
10, 20, ..., 1020. There are 205 cases then (much less than 2047), and
8 bits are enough to represent such a number. That\'s the idea. So, on
quantization step, DCT-coefficients are rounded. This is where we loose
some information, i.e., we would not be able to recover original image
from quantized DCT-coefficients. But still, they are close enough to
the real DCT-coefficients, so that the inverse DCT transform will give
an image pretty close to our original one.
Huffman encoding
- a way to store what is obtained after quantization. (There is in fact
a small preliminary stage between quantization and Huffman encoding,
called RLE, but we omit it now.) The goal is to code something which is
frequent by bit combinations which are short.
Example: you need to code a sequence of 100 letters, written using only
a,b,c,d,e,f,g,h, 8 letters. Straightforward approach: 8 possibilities,
3 bits for each possibility, a=000, b=001, c=010, d=011, e=100, f=101,
g=110, h=111, then you can always encode 100 letters using 100*3 = 300
bits. In practice, it may happen that \'a\' appears much more frequently
than other letters in your sequence. Then it is reasonable to spend
less than 3 bits for such a letter. Of course, then you may need more
bits for a rare letter, but overall you may win. This is the idea
behind Huffman encoding - code frequent letters with shorter bit
combinations. \"Letters\" in JPEG Huffman encoding are not letters, but
properly arranged quantized DCT-coefficients.
That\'s all the
magic. Without details. In summary, the ideas of JPEG compression
algorithms are: special transform of the image (DCT), rounding the
resulting numbers (quantization of coefficients) and smart coding of
the result (Huffman) spending less info for more frequent \"letters\".
JPEG, compression, archiving, ... - ever wondered how does it work? Andrew Spivak makes it clear at JPEG & stuff - explained, where you can also find practical tips and advices.